Professional competition
Following the inaugural event of The International, several electronic sports tournaments began to transition from DotA to Dota 2, including the Electronic Sports World Cup. DreamHack would also support Dota 2 in 2011, following a year without support for the original, on account of the other multiplayer online battle arena titles Heroes of Newerth and League of Legends. By the end of its first year in its beta phase, Dota 2 was one of the highest-paying eSport titles of 2011, second only to StarCraft II. Dota 2 began as an official title for the World Cyber Games annual event in 2012.[95] The Electronic Sports League began a seasonal tournament for Dota 2 called the RaidCall EMS One in 2013, which was the largest independent tournament for Dota 2 by the beginning of 2013. Beginning in September 2013, the Association of China E-sports began a Dota 2 tournament called the WPC ACE Dota 2 League, which had the largest grand prize by a third-party in electronic sports history and the largest prize pool for Dota 2 beyond The International.On June 12, 2013, at the Electronic Entertainment Expo, Nexon announced the investment of two billion South Korea won, (approximately 1.7 million USD), into amateur and professional leagues in South Korea for 2013, to coincide with the launch of their distribution agreement in the fall of that year.Erik Johnson commented in an interview that the implementation of the game's LAN feature was intended to promote smaller, independent competitions and local tournaments
Tidak ada komentar:
Posting Komentar